Fe Animation Id Player Script Direct

using UnityEngine;

// Play the animation animator.Play(animationClip.name); } else { Debug.LogError("Animation ID not found: " + animationId); } } Control the playback of animations using the PauseAnimation , ResumeAnimation , and StopAnimation methods. FE Animation Id Player Script

// Initialize the animation dictionary animationDictionary = new AnimationDictionary(); } } Assign a unique ID to each animation in your project. You can do this in the Unity editor or through code. using UnityEngine; // Play the animation animator

// Current animation ID private string currentAnimationId; // Play the animation animator.Play(animationClip.name)

// Reference to the Animator component private Animator animator;

// Method to stop the current animation public void StopAnimation() { // Stop the animation animator.Stop(); } Loop animations continuously or for a specified number of times using the LoopAnimation method.

void Start() { // Get the Animator component animator = GetComponent<Animator>();